With some special effects FurryBall supports there is the need to let the user change and tune some custom parameters. Mesh Node is another settings node in FurryBall, it is connected directly to a mesh shape and adds several new attributes.
To be able to use attributes described below a mesh node has to be attached to a mesh you want to adjust settings for. To attach mesh node to a mesh, just select the mesh(es) and select 'Add Mesh Attributes' from the main FurryBall menu. There is always a 'New' menu item and a list of existing mesh nodes in the submenu, so you can create and attach a new mesh node or attach an existing one that is already used elsewhere. See User Interface section for more details on other settings nodes.
Indirect Lighting (Raytracing)
Color Bleeding (Rasterization)
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