Matte
Render mesh as matte, ie. it has depth but is not visible, it can receive shadows and reflections. Shadows and reflections are visible only when rendering to a file and render node is set to output shadows or reflections (see Render Settings Node section).Useful for Compositing.
Catch Shadows
Render mesh as matte, but catch shadows on this object into alpha channel. Feature for the composition purposes.
Transparent Solid in Depth
Render transparent objects to Depth in Depth Pass (see Render Settings Node section).
Always solid in MB
All objects (also transparent) are solid when rendering Motion Blur.
Always solid in DoF
All objects (also transparent) are solid when rendering Depth of Field.
Always solid in AO/CB
All objects (also transparent) are solid when rendering Ambient Occlusion or Color Bleeding.
Ignore Fog
Environment fog has no effect on this mesh.
Shadow Terminator Fix
FurryBall can try to suppress shadow terminator problem. But in some cases it can be obstructive, so you can disable it.
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