Hair Node is another settings node in FurryBall, it is connected directly to a mesh that has hair system attached. Hair node describes mainly the final looks of hair, base geometry and dynamics is set elsewhere (see Hair System section).
Note that hair node attributes have effect only if Hair feature is enabled in currently active render node (see Render Settings Node section).
Unlike other settings nodes hair node is attached to a hair system by default so there is no need to do this manually.
Most of the hair node's attributes are related to hair curves, just few of them to guides and Maya curves. See Hair System section for more details on the hair system 3-level hierarchy.
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