FurryBall Car Paint

Parent Previous Next

FurryBall 3 introduced a new material shader called FurryBall CarPaint. It is designed to resemble the MentalRay mi_car_paint_phen material. This material is suitable for metallic surfaces with dirt and fine reflections. See Mesh Node section for info on reflections, as this applies to this material the same way it does to common materials (Blinn, Phong, ...). See Maya Mental Ray help for explanations of individual car paint attributes.



FurryBall CarPaint on a sphere, illuminated with two lights.


FurryBall Car Paint Material Textures


FurryBall supports most of the original mi_car_paint_phen attributes, however FurryBall Car Paint is a separate material. FurryBall will not display Mental Ray materials.

File textures and procedural textures can be attached to these attributes:



Also, hardware accelerated Layered Textures (max three layers) can be attached to the following attributes:




Created with the Personal Edition of HelpNDoc: iPhone web sites made easy