Starting with version 3, FurryBall can be used as a registered Renderer in Maya. You can find FurryBall in Render View window in Maya. FurryBall supports region rendering with displaying RGB or Alpha channels and keeping images. Scene is rendered with current active FurryBall Render Settings Node (see section Render Settings Node) and you can change it in Render settings (see Render Settings subsection below).
FurryBall also supports batch rendering where all settings are stored in FurryBall Output Settings Node (see section Output Settings Node).
Note: For batch rendering it is necessary to check Auto load for FurryBall plugin in the plug-in manager window.
FurryBall integrated among all other registered renderers in Maya Render View window.
Render Settings
Common
From common settings FurryBall uses only the width and height attributes.
FurryBall
Open Render Nodes Manager >> is shortcut to FurryBall Render Nodes Manager (see section User Interface) where you can manage your render settings nodes.
If you render scene without any render settings node, then Default Render Settings Node will be created. You can select any render settings node as active simply by selecting it in this tab. This render settings node will be also selected and you can change any settings for it.
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